Kill Count: 22799
Kill Count: 126669

Vending Items Of [hotdogs 5]

Illusion Weapons

fortessa, 229, 106

ID Name Refine Slot Card0 Card1 Card2 Card3 Price Amount
28254 Increases long ranged physical damage by 2% per 15 base Str.
Atk + 10 per refines.
Refine is +7 or higher
increases Fire Rain damage by 20%.
Refine is +9 or higher
increases Round Trip damage by 15%.
If refine is 11 or higher, increases physical damage against brute and demon race monsters by 30%.
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When equipped with Illusion Boots, Atk + 10%.
If refine of each is 7 or higher, increases long ranged physical damage by 5%.
If the sum of refine is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds.
If the sum of refine is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds.
Class : Gattling Gun
Attack : 210
Weight : 250
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Butcher [2] None None None None 8 000 000 z 1
28626 Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine (up to refine level 10).
Increases physical damage taken from Shadow property monsters by 30%.
When equipped with Illusion Ring, increases attack speed (reduces delay after attack by 8%).
Increases critical damage by 5% per 2 refine of Illusion Tablet.
Refine is +9 or higher
Crit + 15.
If refine is 11 or higher, Atk + 100.
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Class: Book Attack: 170
Weight: 80
Weapon Level: 4
Required Level: 100
Jobs: Sage classes, Priest classes, Star Gladiator classes
Illusion Tablet [2] None None None None 8 000 000 z 1
28745 Crit + 90.
Increases critical damage by 3% per 2 refines.
Refine is +7 or higher
Atk + 5%.
Refine is +9 or higher
increases physical damage against all size monsters by 20%.
If refine is 11 or higher, increases physical damage against all property monsters by 20%.
When equipped with Illusion Survivor's Manteau, increases attack speed (reduces delay after attack by 10%).
If refine of both are 7 or higher, increases critical damage by 15%.
If the sum of refine is 18 or higher, increases attack speed (reduces delay after attack by additional 15%).
If the sum of refine is 22 or higher, enable to use Double Attack level 4.
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Class: Dagger Attack: 170
Weight: 90
Weapon Level: 4
Required Level: 120
Jobs: Mage classes, Soul Linker classes
Illusion Dagger of Counter [2] None None None None 8 000 000 z 1
28762 Int + 5, Matk + 170
Matk + 1% per 2 refines.
Refine is +7 or higher
increases fire property magical damage by 10%.
Refine is +9 or higher
increases Fire Bolt and Fire Ball damage by 40%.
If refine is 11 or higher, increases Meteor Storm and Crimson Rock damage by 30%.
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When equipped with Illusion Fancy Flower, Matk + 50.
If refine of each is 7 or higher, reduces variable casting time by 10%.
If the sum of refine is 18 or higher, increases magical damage against small and medium size enemies by 15%.
If the sum of refine is 22 or higher, when dealing magical damage, has a chance to gain Matk + 50 and increases fire property magical damage by 20% for 10 seconds.
Class : Dagger
Attack : 120
Weight : 50
Property : Fire
Weapon Level : 4
Required Level : 120
Usable Jobs : Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes.
Illusion Bazerald [2] None None None None 8 000 000 z 1
28725 Max SP + 10%.
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Restore 3 SP when dealing damage to enemies.
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Refine is 10 or higher
additionally restore 4 SP when dealing damage to enemies.
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Class: Dagger
Attack: 150
Weight: 70
Weapon Level: 4
Level Requirement: 99
Jobs: Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja
Illusion Moonlight Dagger [1] None None None None 8 000 000 z 1
32005 Str + 3, Int + 2, Dex + 2.
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Refine is +9 or higher
reduce cooldown of Hundred Spear by 1 second.
If refine is 13 or higher, reduce cooldown of Hundred Spear by additional 1 second.
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[Illusion Shoes]
Atk + 40.
If refine of both are 7 or higher, increase damage of Hundred Spear by 20%.
If the sum of refine is 18 or higher, Atk + 10%.
If the sum of refine is 22 or higher, add an additional damage of Hundred Spear by 20%.
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Class : Spear
Attack : 190
Weight : 150
Property : Neutral
Weapon Level : 4
Required Level : 120
Applicable Job : Swordman Class
Illusion Pole Axe [2] None None None None 8 000 000 z 1
32301 Hit + 10.
Increases long ranged physical damage by 3% per 2 refines.
Refine is +7 or higher
increases Desperado damage by 40%.
Refine is +9 or higher
reduces cooldown of Heat Barrel by 2 seconds.
If refine is 11 or higher, increases Fire Dance damage by 30%.
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When equipped with Illusion Hot-blooded Headband, Atk + 30.
If refine of each is 7 or higher, Atk + 5%
If the sum of refine is 18 or higher, reduces damage taken from small and medium enemies by 20%.
If the sum of refine is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds.
Class : Pistol
Attack : 160
Weight : 180
Weapon Level : 4
Required Level : 120
Usable Jobs : Gunslinger classes
Illusion Gold Lux [2] None None None None 8 000 000 z 1
500030 MATK + 180.
Matk + 5%
Reduces delay after skill by 5%.
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Refine is +7 or higher
Increases Genesis Ray damage by 15%.
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Refine is +9 or higher
Increases neutral and holy property magical damage by 15%
Reduces variable casting time by 10%.
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Refine is +11 or higher
Increases Genesis Ray damage by additional 25%.
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When equipped with Illusion Sacred Mission
Matk + 50
Reduces variable casting time by 10%.
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If refine of each is 7 or higher
Increases Genesis Ray damage by 10%.
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If the sum of refine is 18 or higher
Increases magical damage against all race monsters by 20%.
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If the sum of refine is 22 or higher
Reduces cooldown of Genesis Ray by 1 second
Reduces delay after skill by 5%.
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Class : One-Handed Sword
Attack : 120
Weight : 100
Weapon Level : 4
Level Required : 120
Jobs : Royal Guard
Illusion Excalibur [2] None None None None 8 000 000 z 1
510034 MATK + 180.
MaxSP + 100, increases SP recovery rate by 10%.
Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage.
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Refine is +7 or higher
increases all property magical damage damage by 15%.
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Refine is +9 or higher
Increases magical damage against medium and large size enemies by 15%.
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Refine is +11 or higher
Has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage.
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When equipped with Illusion Guard
Matk + 50.
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If refine of each is 7 or higher
Perfect Hit + 10.
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If the sum of refine is 18 or higher
Increases all property magical damage damage by 15%
Has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage.
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If the sum of refine is 22 or higher
When Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds.
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Class : Dagger
Attack : 107
Weight : 60
Weapon Level : 4
Level Required : 120
Jobs : Shadow Chaser Class
Illusion Ancient Dagger [2] None None None None 8 000 000 z 1
600011 Atk + 4 per refine.
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Refine is +7 or higher
increases Storm Blast damage by 20%.
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Refine is +9 or higher
when dealing physical damage,
has a 3% chance to recover HP as 50 times of refine per second for 4 seconds.
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Refine is +11 or higher
Crit + 15,
increases critical damage by 15%.
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When equipped with Illusion Chain Mail,
Atk + 30.
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If refine of each is 7 or higher,
Crit + 5.
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If the sum of refine is 18 or higher,
increases Storm Blast damage by 20%.
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If the sum of refine is 22 or higher,
increases physical damage against water property enemies and fish race monsters by 15%.
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Class: Two-handed Sword Attack: 240
Weight: 200
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Death Guidance [2] None None None None 8 000 000 z 1
610012 Atk + 5 per refine.
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Refine is +7 or higher
increases Cross Impact damage by 20%.
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Refine is +9 or higher
increases attack speed (reduces delay after attack by 10%).
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Refine is +11 or higher
Crit + 15,
increases physical damage against fire property enemies and insect race monsters by 10%.
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When equipped with Illusion Ring,
Atk + 5%.
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If refine of Illusion Katar of Frozen Icicle is 9 or higher,
increases critical damage by 20%.
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If refine of Illusion Katar of Frozen Icicle is 11 or higher,
Gains Crit + 15 for 30 seconds when using Venom Impression.
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Class: Katar Attack: 220
Weight: 120
Weapon Level: 4
Required Level: 120
Usable Jobs: Assassin Classes
Illusion Katar of Frozen Icicle [2] None None None None 8 000 000 z 1
630006 Atk + 10%
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Increases Overbrand damage by 5% per 2 refine.
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Refine is +7 or higher
increases Overbrand damage by additional 20%.
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Refine is +9 or higher
increases physical damage against medium and large size enemies by 15%.
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Refine is +11 or higher
increases physical damage against fish and demon race monsters by 30%.
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When equipped with Illusion Saphien's Armor of Ocean,
Atk + 5%.
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If refine of each is 7 or higher,
reduces delay after skill by 5%.
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If the sum of refine is 18 or higher,
increases Overbrand damage by 20%.
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If the sum of refine is 22 or higher,
when using Overbrand,
has a chance to gain Atk + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds.
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Class: Two-handed Spear Attack: 210
Weight: 300
Weapon Level: 4
Required Level: 120
Usable Jobs: Swordsman Classes
Illusion Brionac [2] None None None None 8 000 000 z 1
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