Vending Items Of [hotdogs 5]
Illusion Weapons
fortessa, 229, 106
| ID | Name | Refine | Slot | Card0 | Card1 | Card2 | Card3 | Price | Amount |
|---|---|---|---|---|---|---|---|---|---|
|
28254 Increases long ranged physical damage by 2% per 15 base Str.
Atk + 10 per refines. Refine is +7 or higher increases Fire Rain damage by 20%. Refine is +9 or higher increases Round Trip damage by 15%. If refine is 11 or higher, increases physical damage against brute and demon race monsters by 30%. -------------------- When equipped with Illusion Boots, Atk + 10%. If refine of each is 7 or higher, increases long ranged physical damage by 5%. If the sum of refine is 18 or higher, increases Fire Rain damage by 20%, reduces cooldown of Fire Rain by 2 seconds. If the sum of refine is 22 or higher, when using Round Trip, has a chance to gain Atk + 50 and increases physical damage against brute and demon race monsters by 50% for 10 seconds. Class : Gattling Gun Attack : 210 Weight : 250 Weapon Level : 4 Required Level : 120 Usable Jobs : Gunslinger classes |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
|
28626 Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by 10%.
Increases physical damage against Shadow, Undead, Poison and Ghost property monsters by additional 10% per 3 refine (up to refine level 10). Increases physical damage taken from Shadow property monsters by 30%. When equipped with Illusion Ring, increases attack speed (reduces delay after attack by 8%). Increases critical damage by 5% per 2 refine of Illusion Tablet. Refine is +9 or higher Crit + 15. If refine is 11 or higher, Atk + 100. -------------------- Class: Book Attack: 170 Weight: 80 Weapon Level: 4 Required Level: 100 Jobs: Sage classes, Priest classes, Star Gladiator classes |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
|
28745 Crit + 90.
Increases critical damage by 3% per 2 refines. Refine is +7 or higher Atk + 5%. Refine is +9 or higher increases physical damage against all size monsters by 20%. If refine is 11 or higher, increases physical damage against all property monsters by 20%. When equipped with Illusion Survivor's Manteau, increases attack speed (reduces delay after attack by 10%). If refine of both are 7 or higher, increases critical damage by 15%. If the sum of refine is 18 or higher, increases attack speed (reduces delay after attack by additional 15%). If the sum of refine is 22 or higher, enable to use Double Attack level 4. -------------------- Class: Dagger Attack: 170 Weight: 90 Weapon Level: 4 Required Level: 120 Jobs: Mage classes, Soul Linker classes |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
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28762 Int + 5, Matk + 170
Matk + 1% per 2 refines. Refine is +7 or higher increases fire property magical damage by 10%. Refine is +9 or higher increases Fire Bolt and Fire Ball damage by 40%. If refine is 11 or higher, increases Meteor Storm and Crimson Rock damage by 30%. -------------------- When equipped with Illusion Fancy Flower, Matk + 50. If refine of each is 7 or higher, reduces variable casting time by 10%. If the sum of refine is 18 or higher, increases magical damage against small and medium size enemies by 15%. If the sum of refine is 22 or higher, when dealing magical damage, has a chance to gain Matk + 50 and increases fire property magical damage by 20% for 10 seconds. Class : Dagger Attack : 120 Weight : 50 Property : Fire Weapon Level : 4 Required Level : 120 Usable Jobs : Swordsman classes, Archer classes, Thief classes, Mage classes, Merchant classes, Ninja classes, Soul Linker classes. |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
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28725 Max SP + 10%.
-------------------- Restore 3 SP when dealing damage to enemies. -------------------- Refine is 10 or higher additionally restore 4 SP when dealing damage to enemies. -------------------- Class: Dagger Attack: 150 Weight: 70 Weapon Level: 4 Level Requirement: 99 Jobs: Swordman, Mage, Archer, Merchant, Thief, Soul Linker and Ninja |
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[1] | None | None | None | None | 8 000 000 z | 1 | |
|
32005 Str + 3, Int + 2, Dex + 2.
-------------------- Refine is +9 or higher reduce cooldown of Hundred Spear by 1 second. If refine is 13 or higher, reduce cooldown of Hundred Spear by additional 1 second. -------------------- [Illusion Shoes] Atk + 40. If refine of both are 7 or higher, increase damage of Hundred Spear by 20%. If the sum of refine is 18 or higher, Atk + 10%. If the sum of refine is 22 or higher, add an additional damage of Hundred Spear by 20%. -------------------- Class : Spear Attack : 190 Weight : 150 Property : Neutral Weapon Level : 4 Required Level : 120 Applicable Job : Swordman Class |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
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32301 Hit + 10.
Increases long ranged physical damage by 3% per 2 refines. Refine is +7 or higher increases Desperado damage by 40%. Refine is +9 or higher reduces cooldown of Heat Barrel by 2 seconds. If refine is 11 or higher, increases Fire Dance damage by 30%. -------------------- When equipped with Illusion Hot-blooded Headband, Atk + 30. If refine of each is 7 or higher, Atk + 5% If the sum of refine is 18 or higher, reduces damage taken from small and medium enemies by 20%. If the sum of refine is 22 or higher, when using Fire Dance, has a chance to gain Atk + 100 and increases long ranged physical damage by 15% for 10 seconds. Class : Pistol Attack : 160 Weight : 180 Weapon Level : 4 Required Level : 120 Usable Jobs : Gunslinger classes |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
|
500030 MATK + 180.
Matk + 5% Reduces delay after skill by 5%. -------------------- Refine is +7 or higher Increases Genesis Ray damage by 15%. -------------------- Refine is +9 or higher Increases neutral and holy property magical damage by 15% Reduces variable casting time by 10%. -------------------- Refine is +11 or higher Increases Genesis Ray damage by additional 25%. -------------------- When equipped with Illusion Sacred Mission Matk + 50 Reduces variable casting time by 10%. -------------------- If refine of each is 7 or higher Increases Genesis Ray damage by 10%. -------------------- If the sum of refine is 18 or higher Increases magical damage against all race monsters by 20%. -------------------- If the sum of refine is 22 or higher Reduces cooldown of Genesis Ray by 1 second Reduces delay after skill by 5%. -------------------- Class : One-Handed Sword Attack : 120 Weight : 100 Weapon Level : 4 Level Required : 120 Jobs : Royal Guard |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
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510034 MATK + 180.
MaxSP + 100, increases SP recovery rate by 10%. Has a chance to gain Matk + 10% and Matk + 70 for 10 seconds when dealing physical damage. -------------------- Refine is +7 or higher increases all property magical damage damage by 15%. -------------------- Refine is +9 or higher Increases magical damage against medium and large size enemies by 15%. -------------------- Refine is +11 or higher Has a chance to gain magical damage bonus against all race monsters by 15% for 10 seconds when dealing magical damage. -------------------- When equipped with Illusion Guard Matk + 50. -------------------- If refine of each is 7 or higher Perfect Hit + 10. -------------------- If the sum of refine is 18 or higher Increases all property magical damage damage by 15% Has a chance to auto-cast Killing Cloud level 3 when dealing melee physical damage. -------------------- If the sum of refine is 22 or higher When Killing Cloud is cast, has a chance to auto-cast Poison Burst level 4 when dealing magical damage for 30 seconds. -------------------- Class : Dagger Attack : 107 Weight : 60 Weapon Level : 4 Level Required : 120 Jobs : Shadow Chaser Class |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
|
600011 Atk + 4 per refine.
-------------------- Refine is +7 or higher increases Storm Blast damage by 20%. -------------------- Refine is +9 or higher when dealing physical damage, has a 3% chance to recover HP as 50 times of refine per second for 4 seconds. -------------------- Refine is +11 or higher Crit + 15, increases critical damage by 15%. -------------------- When equipped with Illusion Chain Mail, Atk + 30. -------------------- If refine of each is 7 or higher, Crit + 5. -------------------- If the sum of refine is 18 or higher, increases Storm Blast damage by 20%. -------------------- If the sum of refine is 22 or higher, increases physical damage against water property enemies and fish race monsters by 15%. -------------------- Class: Two-handed Sword Attack: 240 Weight: 200 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman Classes |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
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610012 Atk + 5 per refine.
-------------------- Refine is +7 or higher increases Cross Impact damage by 20%. -------------------- Refine is +9 or higher increases attack speed (reduces delay after attack by 10%). -------------------- Refine is +11 or higher Crit + 15, increases physical damage against fire property enemies and insect race monsters by 10%. -------------------- When equipped with Illusion Ring, Atk + 5%. -------------------- If refine of Illusion Katar of Frozen Icicle is 9 or higher, increases critical damage by 20%. -------------------- If refine of Illusion Katar of Frozen Icicle is 11 or higher, Gains Crit + 15 for 30 seconds when using Venom Impression. -------------------- Class: Katar Attack: 220 Weight: 120 Weapon Level: 4 Required Level: 120 Usable Jobs: Assassin Classes |
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[2] | None | None | None | None | 8 000 000 z | 1 | |
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630006 Atk + 10%
-------------------- Increases Overbrand damage by 5% per 2 refine. -------------------- Refine is +7 or higher increases Overbrand damage by additional 20%. -------------------- Refine is +9 or higher increases physical damage against medium and large size enemies by 15%. -------------------- Refine is +11 or higher increases physical damage against fish and demon race monsters by 30%. -------------------- When equipped with Illusion Saphien's Armor of Ocean, Atk + 5%. -------------------- If refine of each is 7 or higher, reduces delay after skill by 5%. -------------------- If the sum of refine is 18 or higher, increases Overbrand damage by 20%. -------------------- If the sum of refine is 22 or higher, when using Overbrand, has a chance to gain Atk + 50 and increases physical damage against fish and demon race monsters by 50% for 10 seconds. -------------------- Class: Two-handed Spear Attack: 210 Weight: 300 Weapon Level: 4 Required Level: 120 Usable Jobs: Swordsman Classes |
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[2] | None | None | None | None | 8 000 000 z | 1 |